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The embedded web build is 0.2.6 and does not represent the final version/cart.

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Overview:

Nyghtmare: The Ninth King is a dark-fantasy, classic-vania, action-platform game that aims to make an authentic Game Boy [COLOR] retro feel that is as close as possible to the original. [NES Castlevania and MegaMan!]

From frustrating enemy placements to nigh-impossible leaps of faith, whip your way through Mortemire's roads, meet NPCs along the way, and unleash the world from its nightmare. 

See the prequel story Nyghtmare: Grave Betrayal Demo here, and learn what caused the Kingdom's ruin.

Plot:

The forgotten Kingdom of Mortemire reappeared centuries later, seemingly out of nowhere, it was at this point that a young woman named Aryn awoke alongside the Kingdom, and surprisingly, she seemed unaffected by the unknown call.
With only an iron whip as a weapon, Aryn must make her way through the decaying streets and unravel the mystery that is the Kingdom and its calls.

Controls:

WebConsoleFunction
WASD, Arrow KeysDirectional ButtonsPlayer Movement 
K, X, SpacebarA ButtonJump
J, Z,B ButtonAttack [Primary Weapon]
L, C, ShiftSelect ButtonSecondary item / Weapon
I, V, EnterStart Button Alt Dash / Slide Control
Down + JumpDown + A ButtonDash / Slide
Up + AttackUp + B ButtonAttack Upwards [Hook on to a Crown]
Up Button
Up ButtonInteract with Objects and NPCs

Features:

  • Classic retro "Vania" experience.
  • Playable on actual Game Boy hardware.
  • Nostalgic difficulty with a modern take on physics.
  • Automatically pick up Lantern Drops [Ammo, HP, and 1UPs]
  • [2] Two playable characters with different campaigns and endings.
  • [3] Three Save Data Slots! [No more passwords!]
  • Branching paths with different end bosses.
  • Pet a cat, [UP Button] and get a random gift!

Credits:

Licensing:

This project shall not exist nor be related to any non-fungible tokens ("NFT") or blockchain-related projects.

Source License:

The user may download and freely edit and use code in the source file to make their own version of the game, with proper credit to source.
The user may freely edit assets in source to use in a version of Nyghtmare1 on their creation, with proper credits to source.
The user may not sell any original asset in source, but may open donations on their version of Nyghtmare1 on their game's page.
The user may link the original author of their game's version page for transparency.
The user shall not use any asset or code, original or edited otherwise in projects related to "NFT".

Purchase

Buy Now$6.66 USD or more

In order to download this game you must purchase it at or above the minimum price of $6.66 USD. You will get access to the following files:

Unlock the Full Game! 4.2 MB
Unreleased Builds 12 MB
if you pay $7.77 USD or more

Download demo

Download
Nyghtmare Free 791 kB
Download
Past Itch Builds 1 MB
Download
presskit.zip 32 MB
Download
Nyghtmare1_GBSSource.zip 4 MB

Development log

View all posts

Comments

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video review (in spanish)

Hi, I liked the game but there are some bugs/glitches that I think can be fixed easily for the next version. Here is a list if you like to take a look at them

16:50 scarab don't add immediaty, you need to wait until the sprite is gone

25:55 enemy continue firing after death

40:22 invisible platform

41:00 death when you jump over moving platform at the bottom

53:26 Aryn still alive one second when she is out of energy

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My Review :) Subtitles aviable.

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Hi! Play it on my Evercade EXP right now and it is fantastic! Great Job and i like it to spend my time with it. I really enjoy it :)

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I just picked this up and played through a bit of it. On the whole, I like it. I am looking forward to loading this up on my Gameboy emulator and playing it. 

  • The art style is so very GameBoy Color, in that "Mega Man Xtreme" kind of look.
  • The music is definitely reminiscent of the Castlevanias on the original GameBoy.
  • The slide ability rocks my socks! You definitely capture many of the best aspects of platforming during that era.
  • Screen shake when you hit an enemy. This is so extremely satisfying. 

There is only one area that could use some polish, and I would very much like to see this improved.

  • Jumping doesn't feel right -- it's too fast and makes it difficult to time attacks in mid air. The character's velocity should be damped down a bit. I can never seem to jump and whip the candles up high the first time.

Glad I picked this up. Looking forward to more in the series!

How much of the game does Nyghtmare Free cover?

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Hi, I'd like to volunteer to translate your game from English into Brazilian Portuguese.

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Eyyy, been meaning to pick this up for a while so got ye to one sale away from the goal.
'Grats for when that happens too
EDIT:
Aaaand got a gift copy too so goal's been hit. Hell yeah.

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thanks!

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Love the lil "foryou" file in the download too, make me smile

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nice nostalgic ride!

May I ask how you play .pocket files? Do you place them on the root of an Analogue Pocket's SD card, or the GB Studio folder? I'm not sure where the ROMs go.

hi! You go to Tools and run GB Studio and choose your game. To be detected, .pocket files have to be placed in a GB Studio folder on the SD card (GB Studio will create this for you on first launch). Can't use any sub-folders for organizing, they all have to be in the GB Studio folder.

Thanks! It works!

playing well on GBC and Everdrive but i cant get the GBC file to show on Analogue pocket. any tips?

hi! idk if that is an issue with the analogue pocket, since i don't have one to test, maybe try the .pocket file included?

Getting some visual glitches when getting hit or hitting enemies while playing the .pocket version on an AP, seems to do some horizontal screen tearing.

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Hello. I will buy a cart when that is released. I played the demo and now I'm buying the digital version. This inspires me to create a game through GBStudio, so with that in mind, I have to support the creators of fantastic content like this. 

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thank you! there are tons of awesome games made with gbs, good luck on your game dev journey

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Wow - this is SIC! Congrats!!

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Wow, I like the unique style! What are the exact differences between the free and paid versions? I think more people will consider buying  this game if you make this more clear.

(1 edit)

Also couldn't help noticing the sound of the game only comes out of my right speaker... Is this intentional or a bug? (I am playing the free version)

hello, the difference is pointed out in the devlog of the free and full release, and about the sounds, ive no problems in that in my end, maybe its your device? thank you for playing

Nope, I can only hear sound from 1 speaker  (right channel). Tested this on my MacBook (internal & external speakers) and Analogue Pocket (both portable & docked). All other GBC games give sound on stereo channels.

ill look into this asap. thank u for pointing it out

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-fixed an unintentional bug in the free version, get the fixed rom now!

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Damn, this game is awesome! Love the art, the gameplay... will play again!

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I'm going to keep an eye on this one! Are there any plans for a physical release?

thank you! hoping so yeah! looking for publishers, cant do kickstarter coz its not available on my country

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There are plenty around! I haven't talked to any yet myself because I don't have a game to show off but I know there are publishers that will pay royalties on units sold. Check out Ferrante Crafts and Incube8. Those are two I can think of off hand. :3

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Awesome game ! a video in your honor :

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Im not dead! XD lol thank you for covering the game

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Hahahaha...I didn´t mean that Elvies. Thanks a lot for your game.

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This is good stuff! I played the 1st level and died in the boss battle. Will come back to play more! 

thanks! Your game is great too! strong Zelda LA vibes, might wanna do a similar genre too someday! "crashing in an island, waking up in a beach" cliched the intro too

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certainly one of the better gameboy studio games out there. great work, mate

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Hey Elv! Its Stocke. Just played your game, its awesome! I got to level 2 and died at the boss lol. Mega classicvania gb vibes. Really loving what im seeing here, looking forward to playing again in the future! this is looking to be something really special. best of luck to you and your team!

EEEYYY!!!! Finally checked it out lol, thank you greatly! hope to see this game or some other fan vanias on stream someday, thank u man! stay tuned for what comes next 😉 😉 😉 

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Played the first level and died in the middle of the second one because I was trying to rush through the pipes a bit too much! :D

I'm really digging this game. It looks really good and controls fine, although I feel the gravity is a bit too stiff. I am curious to play more of this and where all this is leading: good job on this one!

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Thank you!

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Amazing! I'm loving it so far. Can wait to see what updates come to this (like part 2).

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wow thanks!

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It’s progressing so well

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:O very good!!   character moves a bit slower than i'd like though, and the gravity is very extreme. other than that its fantastic :)

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good game as a Concept Keep going might play some more later. i see good potential.

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thank you for the hard work

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Alpha just released?!? Awesome! I love the graphics! Will see if I get time to beat this later.