Public demo. This covers the first level of the game. No saves and no passwords.

Overview:

Discover the betrayal of Sigrud and the beginning of the downfall of the Kingdom of Mortemire.

Nyghtmare: Grave Betrayal [Formerly, just Betrayed] is the second game and a prequel to Nyghtmare: The Ninth King by Elvies. [Physical Carts SOLD OUT!]

Controls:

WASD / Arrow KeysMovement
K, Z, Spacebar Jumping
J, X Attack
Shift KeyHeal
Up + AttackSub Weapon
Down + JumpSlide
UpInteract

Features:

  • Classic Castlevania experience. [Back to basics, slower pace, return to the old retro physics]
  • No Menu Screens!  [The world is interactable in one continuous gameloop]
  • Play as Sigrud! The protagonist of the previous game's demo stage. And the antagonist of the last game, Nyghtmare the Ninth King.
  • Checkpoint system before stage Bosses! Respawn ONCE upon death!
  • Branching paths!
  • Collectible items with lore texts ala Dark Souls!
  • Multiple Bosses [Master their patterns to achieve victory!]
  • Different Sub Weapons!
  • Nyghtmare Difficulty [No I-frames on the slide, Player takes double damage, Bosses and Enemies are more aggressive]
  • Automatically acquire ammo points as soon as a Lantern is destroyed [Sub Weapons and Herbs need to be collected on the other hand] 
  • There's a cat in this game and you can pet her.

Credits:

Pixel Art and Programming: Jeruel "Elvies" Los Bañez

Sound Effects: Coffee "Valen" Bat and Nick Sicken

Background Music: Modern Retro

Ambient Music and Fanfares: Beatscribe

Licensing:

This project shall not exist nor be related to any non-fungible tokens ("NFT") or blockchain-related projects.

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorElvies
GenrePlatformer, Action
Tags8-Bit, castlevania, Dark Fantasy, Game Boy, gb-studio, Halloween, Indie, Retro, Side Scroller

Download

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Click download now to get access to the following files:

1206 Nyghtmare-grave-betrayal-demo.gb 256 kB

Development log

Comments

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What was updated if you dont mind me asking?

(+1)

hello! theres tons of slowdowns in the last build, so i optimized the enemies in this one just a little, this may be the last update before release.

That is very exciting to here indeed. Cant wait for the finished version.

Very cool so far!

Haha yes ! you never stop isn't it ?

Good job! Reminds me of castlevania

right on!